ScriptSpot Community Posts
Stretchy IK-FK Arm Rigger with Auto Clavicle
An arm rig system with auto-clavicle solution.
I know there are better rigging solutions, I just wanted to develop my version.
Any comments and critiques are welcome
Stretchy IK-FK Arm Rigger with Auto Clavicle
An arm rig system with auto-clavicle solution.
I know there are better rigging solutions, I just wanted to develop my version.
Any comments and critiques are welcome
Stretchy IK-FK Arm Rigger with Auto Clavicle
An arm rig system with auto-clavicle solution.
I know there are better rigging solutions, I just wanted to develop my version.
Any comments and critiques are welcome
LIDAR Loader
This is a Simple LIDAR Loader.
You must use a file with simple XYZ data on it (Usually a .txt)
I do recommend not to import Large Point Clouds or it will crash...
Options are pretty simple:
-Load LIDAR file
-Choose between Box, Triangle (Recommended) or Point Cloud
-Choose the size of your points
-You can collapse all the points in a single EditablePoly if you are using box or triangles (recommended for display speed)
-Hey Ho!-->Press GO!
LIDAR Loader
This is a Simple LIDAR Loader.
You must use a file with simple XYZ data on it (Usually a .txt)
I do recommend not to import Large Point Clouds or it will crash...
Options are pretty simple:
-Load LIDAR file
-Choose between Box, Triangle (Recommended) or Point Cloud
-Choose the size of your points
-You can collapse all the points in a single EditablePoly if you are using box or triangles (recommended for display speed)
-Hey Ho!-->Press GO!
waRp SelectByMaterial
Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.
waRp SelectByMaterial
Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.
waRp Slate
Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).
waRp Slate
Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).
waRp Ngons
Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.
Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script
waRp Ngons
Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.
Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script
waRp Mirror
-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.
waRp Mirror
-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.
waRp removeTurbo
A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.
waRp removeTurbo
A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.
tumblrMax
Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.
tumblrMax
Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.
tumblrMax
Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.